A stylized medieval-fantasy action RTS. Lead spellcasting heroes and growing armies of humans, dwarves and elves against the Orcish Warhost — solo or in 1–4 player co-op.
A classic RTS loop — heroes, armies and base-building — packed with epic features, shown in motion.
Heroes
Cast heals, buffs, stuns and ground-slam AoE to swing the fight — with human, dwarven and elven heroes.
Bosses
Face powerful bosses with unique attack patterns and varied mission objectives.
Loot
Collect equipment and resources to upgrade your heroes and army — progress carries between runs.
Co-op
Co-op is the heart of it — run replayable missions with 1–4 players, or play the story campaign on your own.
Base
Your base stands from the start. Reinforce and upgrade it — no build-order race, no worker micro.
Battle
Command heroes and armies in fast, readable real-time battles — select, move, attack, just like the classics.
The playable faction at launch — humans split into three subfactions, from balanced infantry and cavalry to healing priests and paladins. Lead them with spellcasting heroes whose abilities swing every battle.
A jack-of-all-trades army of infantry, cavalry and battle-magic — flexible and forgiving to learn.
Built around mounted units — fast flanks, charges and hit-and-run pressure across the field.
Priests and paladins — healing, buffs and armored zealots that anchor and outlast a fight.
The orcs threaten the world — the relentless foe you and your allies fight back against across the campaign and every co-op mission, from raiding warbands to powerful boss warlords. Not a faction you command. The enemy you were raised to break.
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